Bestiary 3 | Monsters | Dybbuk | Special Abilities | Malevolence
Once per round, a
dybbuk can merge itself with a creature on the Material Plane. This ability is similar to a
magic jar spell (caster level 18th), except that it does not require a receptacle. To use this ability, the
dybbuk must be adjacent to the target. The target can resist the attack with a successful DC 26 Will save. A creature that successfully saves is immune to that same
dybbuk's
malevolence for 24 hours. The save DC is Charisma-based.